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Music Producers

Section 5: Studio Surveys

Section 5: Survey: Studios: Image
Music Recording

Section 5.1: Pilot Test

Section 5: Survey: Studios: Image
Section 5: Survey: Studios: Pro Gallery

Question 3: Can you list some pros and cons to hardware and software equipment? And tell me which you think is better?

Section 5: Survey: Studios: Text

Answers broken down into bullet points

Hardware Pros:

  • Hardware is more Tactile, more colourful, interesting characteristics and unique timbres.

Hardware Cons:

  • Hardware takes up physical Space.

  • More expensive.

  • More time to route/ repatch.

  • Recall is inaccurate.

  • Cannot be easily used on multiple tracks.

Software Pros:

  • Can be found easily online.

  • Takes up no real space and only hardware space.

  • Being very precise in its controls.

  • Ease of use.

  • Cheaper.

  • Will not break over time.

  • 100% recallable.

  • Can be used on multiple tracks at once.

  • AI assisted: Helpful tool.

Software Cons:

  • Software can become outdated/ unoptimized.

  • Can be overly complicated.

  • AI assisted: Makes you lazy.

  • Virtual Mix: makes you become too reliant on visual stimulus rather than listening with your ears.

  • No tactile.

  • Latency.

  • Cannot replicate sounds as well.

Section 5: Survey: Studios: Text

Question 9: Is the rise of digital technologies and their implementation into studios better than analogue or do you believe analogue studios are still better? Can you list me some pros and cons to each?

Section 5: Survey: Studios: Text

Answers broken down into bullet points

Digital Pros:

  • Ease of use

  • Options

  • Better than Tape

  • Less noise floor

  • Less maintenance

  • Almost unlimited tracks

  • Cheaper

Analogue Pros:

  • More psychical

  • Warm timbre

  • Analogue gear will give your sound a particular timbre.

  • Everyone knows and loves analogue timbre.

  • Analogue preamps and processing hardware are essential to capturing audio with depth and vibrancy.

Analogue Cons:

  • Costly to maintain.

  • Recording on Tape is not a viable option.

  • Tape is time consuming, tedious and is very easy to make mistakes.

  • Is expensive.

Section 5: Survey: Studios: Text
Microphone

Section 5.2 Conclusion

Section 5: Survey: Studios: Image

The information received from the pilot tests shows that firstly, software is the preferred processing medium when it comes to corrective work as it offers a clean, precise, and simple method to cleaning or correcting elements in a mix and in mastering whereas hardware is preferred for more creative processing as it generally has more colour, room for experimentation, and a tactile feel that allows the user to feel and listen to the processing rather than precise and visual processing.


Based on the answers, software is generally preferred overall as the only positive comment hardware got was that it is tactile and has unique characteristics but the negative mentions were it being more expensive, taking up space, longer to reroute, and inaccurate recall. Whereas Software had a lot of positive comments such as easily found online, no space taken up, being precise, easy to use, cheaper, will not break, 100% recallable and can be easily routed to multiple tracks. There are also a lot of negative comments for software with it being unoptimized over time, can be complicated, you can become too much of visual mixer, not tactile, latency and does not replicate sound well. But since hardware only had one positive comment and software had eight positives and the replicating sound con has been shown within the interview section and literature review that it is not simply the case any longer (Zoran & Paradiso, 2011), it is safe to say software is the much more preferred than hardware.

Commercial Studios are preferred in terms of offering more technological and creative decisions, and also for having a better workflow and running with fewer technical issues. Which is as a result of a couple of elements, such as the engineer in the commercial studio will be generally more experienced and knowledgeable as shown in All4One’s Studio setup, they have the drive and passion to create but the lack of knowledge to understand how to proper construct the studio equipment. (Wilson, 2011; Everest, 2015; Long, 2013, Newell, 2017) The studio will have been built to very high standards resulting in very quality equipment and everything will be laid out in a optimized manor for ease of use (Long, 2013; Camilleri, 2010) and lastly, the producers and engineers will be under a certain amount of pressure to produce a high quality recording from their musicians as to properly represent their reputation and employability, whereas a home environment will not have the same amount of pressure (Lefford & Thompson, 2018)


The testers strongly believe that a studio with a team of producer and engineers is better than a studio ran by one individual, despite the new technological developments that make running a studio session alone possible; the benefits of working with a team are substantial, as Robin, Richard, and Karl put it, it is nice to have someone man the live room and will move microphones and instruments based on what you hear within the control room and it is important to not to spread yourself too thin as working as a producer and engineer are two different mindsets and to get the most out of each role is to solely focus on them. (Bell, 2014)


But what makes this question the most interesting is the following question, as that question asks whether a studio session with a team is more creatively intimidating than a studio ran by one person and the results show a near 50 split, as 54% said no and the other 46% said yes, which despite more people being no it is not intimidating, it is not unanimous thus both results should be considered. This mean when you consider both question 6 and 7, it shows that some of the testers will rather work in a commercial studio on their music and be intimidated rather than working in a more comfortable home studio and when also considering question 4 and 5, it makes it clear that the workflow and production of a commercial studio are far better than home studios if these individuals would rather be intimidated than feeling comfortable. (Camilleri, 2010; Bell, 2014; Lefford & Thompson, 2018; Harrison, 2014; Thompson & Lashua, 2014).


Question 8 shows that 92% of the testers believe commercials studios to have better standards than home studios. This is further backed up with the earlier questions within this pilot test and in the responses from David, Robin, Richard, and Karl within the Interview. (Long, 2013)

The final question asked the testers answer whether digital technologies are better than analogue technologies within a studio and to list pros and cons of each. Unfortunately the testers did not give a full concrete answer about whether they believe it to be better or not but did list their pros and cons and going off this a conclusion can be determined about whether it is better or not.


The pros for digital are as such: ease of use, options, better than tape, less noise floor, less maintenance, almost unlimited tracks, cheaper. Whereas analogues pros are: More physical, warm timbre, analogue gear will give your sound a particular timbre, everyone knows and loves analogue timbre, analogue preamps and processing hardware are essential to capturing audio with depth and vibrancy. Analogues cons: costly to maintain, recording on Tape is not a viable option, tape is time consuming, tedious and is very easy to make mistakes and is expensive.


This question falls into the previous questions about digital and analogue based equipment and most of the same points are brought up but it is clear that digital technologies and their implementation into studios are a welcome one as they bring an ease of use to studios that make it easier to experiment and also offers much cleaner corrective processing and mix in general but it is worth mentioning that this process being cleaning will generally not colour the sound in an interesting way unless the engineer or producer are after that type of timbre and it is much cheaper which is helpful for every kind of individual, professional or amateur. (Order, 2016; O’Gardy, 2019; Lau, 2012; Hagan, 2016; Bell, 2014)


Based on this work, the prediction what the conclusion of the main will be that software is best for corrective use, precision and allows for people of lesser incomes to get involved with audio production where hardware is more for creativeness and experimentation with trying to achieve a particular timbre but is generally expensive and being that software can offer near the same amount of options at a cheaper price, it is thus a better option for when producing music.


Commercial studios offer a much more creative environment and functionally is more preferred over a home studio, but it does warrant that near half of the testers believe it to be more of an intimidating environment if the studio has a team of engineers and producer.

Section 5: Survey: Studios: Text
Recording Music

Section 5.3 Changes

Based on Pilot Test

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The main change this test will have for the main test is more detailed questions so the test will be more specific, as the feedback from this test was that a lot of the questions tend to end in, it depends and the testers believed them to be too broad so what was done to correct this was to take a question from the pilot test, and expand on the question asked in different questions, here is an example:


Creatively, which is better: Hardware or Software equipment?


In a situation for experimentation, which kind of effect processing offers more creativeness, freedom and stimulus, hardware equipment or software plugins?


If an error is made, and you want to recorrect or tweak said error, which equipment is more effective? Hardware or software.


Because Software plugins can be easily reset or removed from a track, do you believe it effects the decision making of the producer in a negative way; or do you believe that being able to recall what has been done offers more freedom?


Because hardware effects are hard printed on a track, do you believe that negatively affects freedom, or do you believe it helps with decision making?


With software being able to have parameters mapped to a controller, do you believe this helps software plugins gain that tactile workflow that hardware is often praised for? Or do you believe it still is not the same?


These five questions are derived from the top question that is in bold, they share the same references and share the same meaning. (Cowles & Nelson, 2015)


Lastly, a small change will be to the intimidation question, as it was effective in its finding, but it will be helpful to discover how intimidated they would feel or have felt. As this will help gauge how intimidating a studio session can be with a team, whether it is cripplingly nerve wrecking or mildly intimidating, another question after the gauge question will be either the team make them feel more relaxed after working with them for a while or they constantly feel intimidated despite how the team have been towards them as this will help understand if these nerves are because they just met these individuals or a team in general is just intimidating. (Camilleri, 2010; Bell, 2014; Lefford & Thompson, 2018; Harrison, 2014; Thompson & Lashua, 2014).

Section 5: Survey: Studios: Text
Amplifier

Section 5.4 Main Test

Section 5: Survey: Studios: Image
Section 5: Survey: Studios: Pro Gallery
Commerical Studio Picture 4.jpg

Conclusion

It is worth noting, that question 1, 7, 13, 19, 20, 24 and the pros & cons hardware/software questions were all in the pilot test so therefore unless the data is different this time, it only further backs up what was discovered in the pilot test

Section 5: Survey: Studios: Image

Firstly, this main test starts off interesting as question 1’s results is in opposite to the pilot test version of the same question. As now the testers during the main test believe that software is better creatively, and this is further backed up with question 2 with the testers believing software offers more creativeness, freedom, and stimulus.


This is interesting due to its conflict with the previous research found in the literature review and the pilot test’s first question, but it is also worth noting that during the interview section and with the Zoran & Paradiso (2010) article, it was found that software technology has progressed since Lau (2012) article and now software that is emulating hardware technology is actually quite accurate at replicating that sound without the drawbacks, as Karl mentioned during the interview section that he wants a clean, pure sound from the software emulation of the hardware kit and despite hardware being amazing, it will eventually break and thus its colour will change whereas software will never change its colour. (Zoran & Paradiso, 2010)


So going off this information, it makes sense that these testers believe software to be better as it can deliver the same timbre of hardware without any of the issues or complications that come with working with hardware. (Lau, 2012; Zoran & Paradiso, 2011; Hagan, 2016)


Question 3 and 4 are tied as they are to do with correcting an issue, the testers believe that software is far superior for correcting errors which will be due to the non-destructive nature of software whereas question four asks the testers if they believe the reset-ability of software hinders decision making or improves freedom and they were split 50/50.


This shows that despite the testers believing software to be better for recorrecting a mistake or tweaking, it comes with a downside being that you could spend hours on a single audio effect process trying to ‘perfect’ when it already sounds great, this in turn will waste time and effort. This is backed up by Robin and Richard as they bring up this exact point in the interview section and how they believe hardware is good for this as it makes you choose decisions and sticking with it rather than going back on it, and question 5 backs that point further due it being about that whether hardware needing to be printed helps decision making or negatively affects freedom and the testers also agree with Robin and Richard as 85% of them believe it helps with decision making. (Lau, 2012)


An advantage hardware often gets against software is that its tactile thus supplies a feel to the process whereas software feels discounted due to being mainly controlled via a mouse. Robin, Richard, and Daniel believe this to be true. So question 6 was designed to find out if this tactile advantage could be removed with software being mapped to a midi controller and the testers believe this to be case, with 57% saying yes to it gaining a tactile feel but it is worth noting that 42% still said no so perhaps it would depend on the controller being used. (Taylor, 2015; Lau, 2012)


Question 7, 8 and 9 are tied as they are to do with software and their properties compared to hardware. Question 7 and 8 are in agreement with each other as the testers believe software is better and the questions ask; correctively, is software or hardware better? And which offers the most precise processing?. This falls in line with Daniel, Robin, Richard, Karl, the pilot testers, and Lau, 2012 article as they all mentioned how software is so much better for precise, clean, and better corrective processing compared to hardware.


But what makes this interesting is question 9, as the testers were asked if the cleanliness and lack of noise floor of software is better than the unique timbre of hardware and the testers are near unanimous for hardware with its timbre still being better than software. Which is interesting as since software emulations can replicate hardware’s timbre it is a bit of a moot point and it also falls in line with producers being more entrepreneurial in modern times found in Walzer (2016) and Burgess (2008) articles with them needing to sell themselves more and since hardware’s timbre offers a unique selling point as Robin and Richard stated previously, it gives reasons as to why the testers believe it still being better than software’s properties. (Walzer, 2016; Burgess, 2008)


Question 10 also backs this point up as it asks the testers this directly and they agree with this, as 78% say that the unique timbre of hardware helps entice customers. (Walzer, 2016; Burgess, 2008)


Question 11 and 12 ask the testers about visual stimulus with hardware and software, as question 11 asks them which is more visually easier to understand, and they chose hardware which falls in line with a few of the previous testers from the pilot test who stated that software can be sometimes complicated to look at. Whereas question 12 asks the testers if hardware’s lack of visual aids helps make for better processing or software’s visual aid helps, and the testers also chose hardware as well which makes sense as a complaint software often gets is it being visual and making people mix with their eyes and not their ears, the pilot testers, Robin, and Richard stated has stated this previously.  

Question 14 and 15 are about option paralysis, and also limited environments. As something that came up during the interview section was such topics as both Robin, Richard, and Karl all mentioned that they have dealt with option paralysis while in an unfamiliar or technologically filled studio, so it was decided upon to turn into a question for the testers for further evidence and as the graphs shows (Side Note: It was poorly designed, think of the answers as Yes, Yes, or No, No. Example: Q: Creative choice? A: No. Q: Environment? A: Yes.) the testers also fall in line with Robin, Richard, and Karl feelings towards studios with a lot of equipment and fancy studios with limited gear. (Science of People, n.d; Robair, 2012)


Question 15 furthers backs up the environment part of question 14, as it is to do with the amount of equipment and whether a smaller amount is better than having loads. And the testers unanimously believe that a smaller amount of equipment is better is which is what Robin and Richard believe also as they state you know exactly what can do, you understand the tools available to you. (Robair, 2012)


Question 16 and 17 are about workflow, and how it affects the outcome of the sessions within the studios. (Camilleri, 2010) and the testers believe that accessibility, ease of use and an efficient workflow bring out the best music of the musicians and lead to the best creative decisions as there will be less time dealing with technical issues. (Camilleri, 2010)


Question 18 is interesting, as this question was previously in the pilot test and resulted in Commercial studio having fewer/no technical issues. Whereas this time it is the opposite as now home studio are now voted to be the one with less issues. As previously mentioned in the pilot test, commercial studio would have been less likely to have issues due to the engineers/ producers being more knowledgeable compared to their home studio counterparts. (Wilson, 2011; Everest, 2015; Long, 2013, Newell, 2017)


But it is worth calling back to what Karl, Robin and Richard mentioned about option paralysis and question 15, as they mention how when dealing with loads of equipment it can become a problem on how to deal with it and you become stuck on what to use and do not know the equipment and the testers in question 15 believe smaller, more familiar pieces of equipment are better so this means that a commercial studio can have more issues if it is unfamiliar.


So, a commercial studio when manned by the regular engineers & producer will run smoother since they know the kit whereas if an engineer or producer hired the studio out they would struggle due to a lack of knowledge of the studios kit and space. (Wilson, 2011; Everest, 2015; Long, 2013, Newell, 2017; Robair, 2012)


Question 19, 20, and 21 are about the intimidation factor that can affect some musicians and ruin their takes and also make it harder for them to be creative. (Camilleri, 2010; Bell, 2014; Lefford & Thompson, 2018; Harrison, 2014; Thompson & Lashua, 2014). These series of questions is trying to figure out if musicians get intimidated, how intimidated they feel and if the team of engineers and producer can make them feel comfortable or will they always feel intimidated. (Camilleri, 2010; Bell, 2014; Lefford & Thompson, 2018; Harrison, 2014; Thompson & Lashua, 2014).


So again like mentioned in the pilot test, despite most of the testers saying no, it is still worth considering the testers who said yes as commercial studios are to accommodate everyone. (Bell, 2014). Question 20 is an interesting one and backs up the points brought up in the pilot test as it is hard to pin point an answer, as the gauges with the most responses are: 1, 3, 4, 5, and 7 which shows that it can be a different answer for any different kind of person, as one tester did put 10, which was described in the question as, “10 being extremely intimidating to the point of not being able to work with them.” Which means this person cannot bare being in a studio with a team of engineers. This backs up the point that studios that can ran by one engineer/ producer are effective as it allows for individuals who suffer with stage fright and anxiety to perform to their best. (Camilleri, 2010; Bell, 2014; Lefford & Thompson, 2018; Harrison, 2014; Thompson & Lashua, 2014).


Question 21 asks whether the team can help make the musician feel less intimidated. And despite having 64% towards it being a yes, it is still worth considering that 36% that feel like the team cannot help. It is clear that studios should be built to be able to ran by a team and one person when the situation calls for it and based on this data it is something any producers should ask their clients before going into session. (Camilleri, 2010; Bell, 2014; Lefford & Thompson, 2018; Harrison, 2014; Thompson & Lashua, 2014).

Section 5: Survey: Studios: Text

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